This is a Bouncing Ball I’ve developed displaying squash and stretch of the ball bouncing. What I did here was drawing frame by frame a ball bouncing on the floor. I stretched the ball when it was in the air and squashed it when it impacted into the ground. For this animation, I thought that Read More…
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Sack Jumping
This is a gif of a sack jumping. I did the Jumping sack In animate. the jumping sack was meant to display some anticipation as well as some squash and stretch of the jump. The sack is a good representation doing a jump. for my first try of doing a jumping sack, I for some reason Read More…
Walking Sack thumbnails
I did thumbnails of a walking sack planning out the type of walk animation that I’m going to do by using manipulative sack drawings. The thumbnails drawings are of different walking motion ideas that I wish to implement onto my character. I simply drew the thumbnail sketches in pencil and made sure to emphasise the Read More…
Walk Cycle Animation
This walk cycle animation I proceeded to do a spacing chart and then proceeded to draw the walk cycle animation. For the walk cycle, I decided to do a joyous walk and do it in 25 as shown on the spacing chart. The spacing chart that I drew was done digitally in Krita. I used Read More…
Generic Walk Animation
here I did a generic walk animation for practice for developing the actual walk animation. I used techniques such as squash and stretch for the character bobbing up, timing arcs in the movement as well as some solid drawing to develop a pose-to-pose animation. This walk cycle exercise is me drawing a rough walk of Read More…
Character design and development
The theme was a Circus and the ideation behind my character is that I wanted the character to be an aerial silks acrobat, so I got reference images and start designing a character based of the reference I was using. Here are some of the reference that I used: I designed the character all on Read More…
Animal Design and Development
For the circus animal design that I did I fully decide on doing a black swan for it. The influences for it was a poster and the exoticness of the black being mainly from Australia and not many live within England, plus they’re notorious for not being tame, so I thought they fit in well Read More…
Environment Design and Development
Environment Artists Yuji Kaneko https://www.animenewsnetwork.com/encyclopedia/people.php?id=81925 Yuji Kaneko is one of my most favourite background artist especially with Kill la Kill (TV). The environment designs that eh create perfectly describe the setting and are very pleasing to the eye as he tends to use an analogous colour scheme. The example of his above of Kill Read More…
character Shapes Development
Here I proceeded to freeflow drawing random shapes from the top of my head (no thinking). For this exercise was to create random shapes and use my imagination to design the shapes into a character or face of one. All that was done was used different media to freeflow design shapes and then try to Read More…
character Silhouette Design
Silhouette designs were the next technique I implemented into my drawings. For this, I used Pencil and Charcoal to design the silhouettes. Silhouette designs are simply just a shadowy outline of an object creature or environment. The purpose of the design is to create a unique silhouette that makes the drawing easily recognisable as the Read More…